Contractual Alpha Update 0.1.7


- new wip testing level, it's more open than previous levels. it still has a corridor design but the spaces are larger and smoother for player mobility (press 9 to jump to this level)

- review pass on current playable levels, more of this as features/fundamentals are produced or tweaked

- increased the maximum zoom amount, if you prefer playing zoomed in
- colour alterations, this is still ongoing and its intention is to make things easier to see
- enemies have eyes, making it easier to see which direction they're looking in
- all enemies have pointer arrows showing which direction they're looking in
- added an ammo counter to the crosshair, only shows the ammo quantity when firing or picking up ammo

- gunner enemies will melee if you get too close, they will return to their default space when you distance yourself
- gunner enemies can now shoot explosive barrels and crates

- tank enemies can break through crates and barrels

- enemies souls leave their body on death
- tweaked level appearances
- new interior destructible long table
- new interior destructible round table
- new interior destructible chair
- new interior capsule chamber
- new bullet tracer effects
- camera tracks dead player

- small improvement on bullet collisions
- bug fixes

still working on:
- balancing score system grades (50%)
- first major boss fight (15%)
- skill points system for upgrades (0%)
- more weapon types and powerups (20%)
- existing and new levels (10%)
- interactive level stuff (10%)
- ambient/environmental density (60%)
- different types of barriers and traps - electricity, pressure, ambush etc. (0%)
- enemy types - added difficulty as the game progresses (25%)
- secret areas within levels (5%)
- destructible walls for shortcuts/more points/secret areas (0%)

Files

ContractualAlpha0.1.7.zip 5 MB
Mar 07, 2020

Get Contractual (Working Title)

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