Alpha Update 0.1.2


Alpha 0.1.2

  • new level(3 total) and new coloured keycard system for locked doors
  • 2 new enemy types:
    + sploding enemy, don't let it near you; it will blow and kill everything in the vicinity
    + 2 shots to kill, 2 points earned on kill and 2 from extension pickup
    + sploders can be blown up with other sploders to form a chain of explosion

    + new brute/tank enemy, runs at extremely high speeds and is incredibly volatile; will take you out on impact as it barrages through what/whoever is in its way
    + currently 8 shots to kill, only worth 5 points for kill and extension pickup (most likely will be changed and balanced)
    + kills any enemy in its way

  • improved scoring system
    + tougher enemies offer longer combo extensions and higher score earned per kill
    + chain pickups can be used efficiently and strategically to extend combos for a higher score


+ new/tweaked sound effects
+ new/tweaked visual effects
+ new siren lighting, red when enemies are closeby, amber when needing caution and white when clear/safe

Get Contractual (Working Title)

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