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delirium.

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Devlog

  • Shader Issue / Crash on Launch
    October 30, 2020 by heavymaterial#crasherror
    If you happen to experience this crash on startup: FATAL ERROR in Vertex Shader compilation ShaderName: sh_CRT_Windows D3DXCompile failed - result at gml_Object_obj_CRT_Windows_Draw_64 stack frame is... Continue reading
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