Comments

Log in with itch.io to leave a comment.

So like its basically Hotline Miami but you cant see anything. The meele is too slow to be considered a combat option and the movement is too fast for the sizes of the rooms. I didnt get past the first level cuz of the stuff above. Like could you at least NOT make the walls the same color as the shadows so i could know where the enemies have a chance to see me? Especially when i can barely see them myself. Also a "chance" is not a joke they actually dont see you on occasion cuz they apparently turn around and stuff. Look if you want some really fast action you gotta see stuff to know what to do.

(5 edits)

Thank you for the feedback, I appreciate it. 

A lot of what you have talked about is already noted and being worked on, I'm always looking at tightening movement and controls in order to make a better playing experience. 

Melee combat has only just been implemented and since the current playable build has been heavily altered, there is still more to come on it. In the current playable build (at the time of the comment) the melee intended more for smashing boxes or as a final resort should you run out of bullets.

Level design is one of the issues I have felt since the beginning of development, but I have had feedback saying it was good that the space is tight/limited as it helps them to improve, something I partially agree with. The level design is ongoing due to everchanging dynamics of a game that is early in its progress, levels will likely feel balanced and a bit more open in future.

The colours and style will be adjusted over time and options will be made for those that struggle to see, I'm aware that it can be problematic. As far as the enemy AI not seeing you/seeing you, currently the initial enemies spot you through the direction that their head is facing which is very difficult to see, I can see how this can be unfair so I will be reviewing it and most likely making some changes.

Please remember that this game is still very young and everything is being developed and is subject to change.